![]() ![]() Thanks once again for all your support, with kind words, bug reports, donations, documentation translations, etc. We've been working on marketing materials like roll-ups, cards and refined logos for both Superpowers and Sparklin Labs. so it makes sense we'd use it for Superpowers On October 25th we'll be at the French convention "Des Cubes et des Pioches 2" in Tarbes. Make your game on your Windows or OS X PC, and then deploy it for iOS, Android, Windows, OS X, or even to play in a browser using HTML5 MAKE GAMES FOR THE PLATFORMS YOU WANT FROM ANY PC RPG Maker MV can run on both Windows and Mac OS X PCs. We've just settled on a license, too: the ISC license is probably the most permissive and simplest open source license around. Now, with RPG Maker MV, your game isnt just on Windows PC, its on the move. RPG demo project We also crafted a new RPG demo project adding to our already quite long list of demo projects We're still hammering away at the cubic model editor and getting ready to open source by the end of the year. To make a game with Maker4D, you have to do a directory for every room (map), then copy the background to the map directory (background.jpg), and put your playable character in as hero.png. Superpowers v0.13.1 release notes - Better asset navigation, new storage APIs, fixes. Maker4D is a free RPG game maker engine that automatically generates your playable 3D characters from 2D picture of your hero.isDestroyed(), gamepad analog button support. Superpowers v0.13 release notes - Better 2D support, TypeScript 1.6.Hey friends! Superpowers v0.13 and v0.13.1 are out The main use case for us though would be to let us write servers for our multiplayer games in real-time collaboration inside Superpowers, just like we do for the game client. For instance there could be a "Simple RPG creator" system which recreates a RPG maker-like game-making experience, or anything really. Games downloads - RPG Builder 3D by RPG Builder 3D Team and many more programs are available for instant and free. We'll soon be working to support loading multiple systems in a single Superpowers server, so that when you create a project, you can choose to make it a Superpowers game, a simple Node.js application, or something else entirely. Superpowers currently comes with a single system featuring the Superpowers engine (built on THREE.js) + the player that loads and runs the games. Superpowers is made of a core (which does project management), a system and a bunch of plugins which use the system to provide editors, APIs, etc. Mentioning this gives me an opportunity to talk about "systems". It is incredibly versatile: Whether you’re looking to create models, animations, or even entire games, Blender has the tools you need to get the job done.And best of all, it’s free Easier to create games in Blender: Blender is a 3D game character creator program. You could use WebSockets directly with Florent's DOM plugin I suppose, but socket.io gives you more features. Works great coupled with a Node.js server. However, I have a question for you, will there be a possibility to integrate networking into Superpowers? Even if it's not built-in, would there be any way to make a plugin with WebSockets? As a matter of fact, there's a socket.io plugin! All it does is expose socket.io-client's API but that's pretty much all you need. ![]()
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